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(1 edit) (+2)

Interesting take !

The first few rounds were a bit confusing and felt impossible to win, but eventually I started learning the move and fire rate, along with how to use the interface to find people.

The interface especially was the key, I tried using the minimap to teleport around, League of Legends style, but that wasn't working great it always teleported me in the top right corner and since the players aren't visible on the map anyway I didn't know where to teleport to.

But when I tried clicking on the player list at the bottom and that allowed me to more or less find players accurately (it is kinda weird while the player is dead) that already made it a lot easier.

I still had a lot of trouble trying to find all hackers though, between everything that's happening and the subtlety of some of the hacks it felt really hard to notice everything, even the more obvious ones like no-clip, while they are obvious while happening, you still have to catch it in action and that's also not easy.

Something that would've helped would've been directional audio, just being able to find people by hearing where they're shooting from would help getting a clearer picture of what's going on.
It would make it easier to identify higher fire-rate too, because right now you can only base that on the bullet sprites, since you hear even far away players shoot just as loud and unpanned as much as the ones you're looking at.

I think my best score was 3 hackers found and 0 innocent for like 1900 something points.

PS: and much like everyone else said, I completely agree I wished the camera was more zoomed out, as a lot of fights didn't fit in the viewport

(+1)

Thank you for the great feedback, and sticking through with the game! We would have liked to gradually introduce the mechanics and show you what to look for. As it is right now, being overwhelmed at the start is understandable. It's a lesson for future jams to set aside more time for tutorials! (And to reduce scope... as always!)

You have a fair point that certain hacks are hard to notice. It should be possible to make detecting these hacks more reliable, by changing mechanics and through balancing.

I'm glad you found the player list useful and found a successful strategy! Directional and position-aware audio is a fantastic idea; I would like to implement that.

Finally, congratulations on the perfect run :)

Well perfect run if we don't count the one or two hackers I didn't catch ! x)