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I loved everything about this, from the way you intro the movement to the end screen to the style/animations. I've seen a similar mechanic in a couple games for this jam and I think it's really compelling for something bigger (for those who are a fan of frustrating games)... but this is the best execution of this mechanic I've seen and probably my favorite game of the jam so far. Excellent work

If you plan to explore this further, I would be curious what would happen to the gameplay if you allow the player to move the camera independently from moving the level, I kept finding myself having to drag it back in view... not sure, it may make things too easy

Wow... Thank you so much! This means a lot...

This wasn't actually my goal to make a frustating game but I guess the physic is so janky that it makes the game difficult xD

As for the continuation, before the Jam I was working on another version of Running Elephant, with a different gameplay (but still different from the original). However that gameplay didn't fit the theme so I decided to make this version instead, and I added a little story to add personality to the game and not have just an infinite runner.

As for the jam version, I'm not sure if i'll continue it, maybe fix some bugs if I'm not lazy, but I'll definitely continue the other version I was working on. Maybe I'll make a compilation with different gameplay variations of Running Elephant? We'll see... (for that I'd have to find other cool variations too...)

And I'll test your idea of moving the camera, because it's very difficult to move the Elephant when it is stuck to the side of the screen (and it could be fun to see how far you've moved the level from it's original position). But anyway I still think I'd have to revamp the physics first to improve the game.