I loved everything about this, from the way you intro the movement to the end screen to the style/animations. I've seen a similar mechanic in a couple games for this jam and I think it's really compelling for something bigger (for those who are a fan of frustrating games)... but this is the best execution of this mechanic I've seen and probably my favorite game of the jam so far. Excellent work
If you plan to explore this further, I would be curious what would happen to the gameplay if you allow the player to move the camera independently from moving the level, I kept finding myself having to drag it back in view... not sure, it may make things too easy