The presentation is extremely polished and the idea sounds insanely interesting and fun.
The only citique I can really give is that the aiming is more time intensive than the game gives you. Maybe selecting the fruits, deciding when to slowdown and aiming is juust a little much to do. My ideas to simplify it would be to maybe allow the player to choose from any fruit at any time (though just doing that without any thought would just end up in people spamming the same combo), and making the slowmo timer activate itself instead of being player controlled (simmilarly to return to sender). I also think that while the assets do look fabolous they are a bit distracting from the main action and take up a lot of the space from which you wanna throw from.
But overall I really enjoyed the game, even if I didn't play it too much because of not being able to aim that quickly.