I really liked this entry, the concept felt unique and the gameplay was satisfying. Some QOL things would be nice, like an indicator of the required velocity to deal damage, or a way to tell when you aren't able to block something (I noticed that running through multiple bullets sword first would only deflect the first, so there appears to be some sort of cooldown). Also, I'm unsure if its just that I'm bad but the sword hitbox seems smaller than the sprite.
After a couple runs I got decently far in though, love me a good bullet hell.