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Awesome idea! I really like that the enemies get upgrades instead of the player. I think the difficulty ramps up a bit too fast though. I found the second wave onwards to be too hard to really dodge. I suppose the point is to try to lose as little money as possible since you can't seem to die but I don't think that's as good as just having lives and more reasonable attacks to dodge. 

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I'm glad you liked it!  I went for the "lose as little as possible goal" because of the clicker game theme, but I completely understand what you mean.