thanks!
Friendly Fire
Creator of
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This is a good take on the theme, and is executed well enough but I think a few small changes would have really enhanced it! Like for example, you could start with the two rectangles being further apart and have them get narrower as you score points. More sprites for the enemies would have also been nice, even if they all functioned identically a little more variety visually would have been appreciated. Overall, solid entry to the jam. Good job!
Solid game! I think a few changes for visual clarity (like making it more obvious which panels have been selected etc.) would have made it a bit better though. Also, I don't think all of your moves should be erased when you restart a puzzle. Sometimes I'm just one panel off and its kind of annoying to have to place every single one of them again.
Awesome idea! I really like that the enemies get upgrades instead of the player. I think the difficulty ramps up a bit too fast though. I found the second wave onwards to be too hard to really dodge. I suppose the point is to try to lose as little money as possible since you can't seem to die but I don't think that's as good as just having lives and more reasonable attacks to dodge.
Great idea and execution! I like that you have to lure the cat to the cheese. Baiting the cat only to turn on them and win the level is super fun. My only issue is maybe you should have chose a different font. The one you picked is kinda hard to read especially if you don't have the game on full screen.
The concept and the presentation is great! The camera was really unwieldy though, if you have multiple monitors your cursor can even get off screen which makes moving even harder. Also the options menu is broken, I suppose you might have run out of time, which is understandable.
Overall great effort! This has a ton of potential.