Thank you all for your nice comments! Indeed, due to time and energy, I skipped a few game design elements. Originally, I would have liked Oiram to be controlled by an AI, making the player having to anticipate his moves and seeing him "smartly" avoid the traps . Also, for the traps, a better game design would involve having a maximum amounts or a cool down or something preventing the limitless obstacles giving infinite points. Thanks again and have a great jam :D