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Day 4: July 8th, 2019

Today I drew the parts for an NPC, rigged them together, and animated them.


Watch out, he'll bully you if you touch him! But if you use your cheer ability, you can cheer him right up, preventing any further bullying.

I had some issues getting stuff to work today, but eventually it all worked out. The first problem I had was regarding the order of mesh rendering getting messed up when flipping the rabbit sprite. The problem, as I found out, was that I was setting the localScale.z to 0 without realizing it. I also fixed the issue where characters would get caught on the many tile colliders present in the scene. Turns out the solution to that little issue was simply using edge colliders instead of box or capsule.

You currently don't suffer any penalty for touching the NPC, but a function exists that is called when you do touch one. Currently this just plays an unhappy animation for the player character.

That's all for today, thanks for your time.