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(+1)

Very cool and cute! I like the art-style, the music, and the audio of the little troops and forts. I could not imagine a single person doing this, so I was somewhat relieved to know that you are a team of talent and not just a single person not sleeping for over 48hrs.

The only problem I have is that you can still retreat after all your troops are dead (which is a little funny when you think about it, but doesn't matter too much to me gameplay wise) and one time one of the troops stopped pathfinding and stood in place while all the others went on fighting, softlocking the game and forcing me to restart it (which I guess, in turn, means I get to play the game more). 

I think this is a great interpretation of the Jam theme and could definitely see as a fully fledged out title.

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Thank you for your comment, you are very kind. 

The reason why you can retreat even when all your units are dead is so you can collect the money you have earn by destroying turrets. But we completely get that it can be frustrated if you don't have enough money and no more troops. If we had more time, we would have add a retry button among other things... But it's the game! 

I am sorry for the bug you encountered, we didn't manage to test the game as much as we wanted at the end but having tested it many times since, I can assure you this bug is quite rare and you probably won't have it again... or so I hope!! 

Play the game as many times as you want, my team and I are so glad people enjoy it.

I wasn't frustrated at all, but I just brought up the retreat thing as an issue because the page advertised the mechanic to be used at the right time and not too late, when you can just always do it late.

Actually, retreating too late makes you lose some carrots, since all your units die. Your units are reimbursed if they successfully retreat. Though, the mechanic is maybe a bit complicated to understand in the current iteration.

Oh, I didn’t know that’s how that worked, but that’s a pretty clever way of doing that!