Cool idea but quickly became frustrating as I ended up creating nothing over and over despite having situations with over 60% outcomes. A recipe book or other combination reference of sorts would be a much welcomed addition.
Viewing post in Lady Luck in: Plot Armor jam comments
Yeah, you're right! A recipe book was planned but I had to skip it because of time constraints. Every recipe (Except for one IIRC) has a pattern in which it gives the item with a 100% basis. by figuring out the patterns you can ensure the results, but sometimes using less resources can be a good alternative if you get lucky.
The game was supposed to play more or less like a roguelike (the enemy sequence is somewhat random), and by knowing the recipes you could take advantage of it by ensuring the outcomes you def want, and taking chances to get other stuff that are less critical.
Sorry you got frustrated, but thanks for playing and I really appreciate the feedback!