Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

[Day 4 08/07/2019]

Hi everybody! Yesterday I was a little busy, so I dedicated this entire day for the project... Well no, that's a hyperbole, but I did a lot of things today.

First of all, a Main menu!

The buttons are still non-functional though, but I'm still working on the gameflow, so it isn't a priority right now.

But that's not all I did...

I also did mapping!

Right now, I have:

  • The City
  • The Clan Base
  • The Castle
  • Protagonist's House

Of course, my maps are all but perfect, so any criticism or suggestions are appreciated!

Oh, and I forgot, I also set up the tilesets I'll be using, and the outdoors one has collissions. And, now the camera follows the player around.

Also, I have made the bases for a certain surprise I have planned. It's not something big, but I like how it seems in my mind so it's worth giving a try and, if it works out, I'll have something that could help me in future projects. (It has to do with the "Chrono Trigger-like" battle system I mentioned before)

Tomorrow, coding the battle system! Damage formulas, stats, health. If time allows it, I'll also set up the walking and Battle UI and as a stretch goal, Make some progress in the actual battle flow (Ability animations, Magic)

PD: As before, any criticism or suggestions are welcome, that's why we're doing this game jam after all! (Also for the time limit that gives us the impulse to finish a game, but you know what I mean).