[Day 4 08/07/2019]
Hi everybody! Yesterday I was a little busy, so I dedicated this entire day for the project... Well no, that's a hyperbole, but I did a lot of things today.
The buttons are still non-functional though, but I'm still working on the gameflow, so it isn't a priority right now.
But that's not all I did...
Right now, I have:
Of course, my maps are all but perfect, so any criticism or suggestions are appreciated!
Oh, and I forgot, I also set up the tilesets I'll be using, and the outdoors one has collissions. And, now the camera follows the player around.
Also, I have made the bases for a certain surprise I have planned. It's not something big, but I like how it seems in my mind so it's worth giving a try and, if it works out, I'll have something that could help me in future projects. (It has to do with the "Chrono Trigger-like" battle system I mentioned before)
Tomorrow, coding the battle system! Damage formulas, stats, health. If time allows it, I'll also set up the walking and Battle UI and as a stretch goal, Make some progress in the actual battle flow (Ability animations, Magic)
PD: As before, any criticism or suggestions are welcome, that's why we're doing this game jam after all! (Also for the time limit that gives us the impulse to finish a game, but you know what I mean).