I haven't played any JRPGs in some time, so this feels like a palette cleanser for me. Even though it's obvious as of what to do, I appreciate the small bits of exploration before the fight began.
The tutorial mentioned about being able to use items outside of battles, but there never was a chance to do that. The battles against the army is also a bit too repetitive for me. It would feels much better if you are able to 1-shot some of the monsters in the last group encounter. It is also hard to know what to expect since the new monsters are always a threat, unlike a many (modern) JRPG where the new monster usually appear alone to allow the player to learn it's patterns in a somewhat safe environment.
You did managed to get me to use everything I have during the battles, which is a good sign of balance. Most of the assets may be premade, but I can definitely feel that you're familiar with the engine and is able to make full use of them. Great job on the submission!