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A jam submission

Forgotten DreamsView game page

A butler decides to overthrow the Dark Lord.
Submitted by Fire1369 — 13 hours, 9 minutes before the deadline
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Forgotten Dreams's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#8953.5003.500
Presentation#22023.2503.250
Overall#23323.1463.146
Creativity#39992.6882.688

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You play as the butler of the Dark Lord, which is usually not a powerful character, but in this game he's the main character. Plus the main character doesn't look like a traditional main protagonist at all too.

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted

At times I wished the enemies' turns would happen more quickly, or that I had another party member to add variety and make action economy more interesting, instead of having to rotate between attack, heal and defend repetitively (to keep HP and MP up for the next battle). If I had known the "tough battle" was going to be a gauntlet I would have spent all my gold. I liked having some strategic flexibility through Steal Life, and Poison Strike for stronger enemies, plus it was nice to have the minotaur outspeed Seth, but it would have been nice to have buff spells or other status effects, too.

Submitted

fun game, mechanically solid just having back to back fights is a bit annoying sometimes, especially in turn based combat. still it was pretty fun, great job!

Submitted

Cool interpretation of the theme! I was about to walk into the boss fight ungeared haha, glad you put some dialogue there. Great work!

Submitted

There's a lot of potential when it comes to interactions between evil characters just sharing a place like this, certainly enjoyed walking around and talking to everybody (needless to say, Greg was great... For a moment I thought I was going to battle him to get some EXP or something).

The combat was solid and didn't have any problems mostly just spamming attack and healing when needed... Which is good for a small project like this! Wouldn't like it if fights were frustraiting.

I was also expecting the archangel to somehow be Broderick's true form or something haha.

Submitted

I haven't played any JRPGs in some time, so this feels like a palette cleanser for me. Even though it's obvious as of what to do, I appreciate the small bits of exploration before the fight began.

The tutorial mentioned about being able to use items outside of battles, but there never was a chance to do that. The battles against the army is also a bit too repetitive for me. It would feels much better if you are able to 1-shot some of the monsters in the last group encounter. It is also hard to know what to expect since the new monsters are always a threat, unlike a many (modern) JRPG where the new monster usually appear alone to allow the player to learn it's patterns in a somewhat safe environment.

You did managed to get me to use everything I have during the battles, which is a good sign of balance. Most of the assets may be premade, but I can definitely feel that you're familiar with the engine and is able to make full use of them. Great job on the submission!

Submitted

A great thematic take on the theme! Great writing also! Good Stuff!

Submitted

Wow! It's probably because I'm not too into RPGs but that was tough. Liked the plot twist - also loved the humor (Greg!!) and the concept. Good work :)

Submitted

This game has given me the mental image of a butler fencing a dark lord and I'm all for it.

Submitted

I just love Greg. <3

Developer

Yeah, Greg's great.