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(1 edit)

Thanks a lot for all your feedback! Your suggestions are really interesting. Early during the jam, we did consider the inversed parry direction, but not as something tied to the bullets, just a different way to make the mechanic, which wasn't great. But making it a level design element is brilliant! It's a much better idea and would allow for a lot more variety in the levels. The possibility of deflecting bullets is great as well, maybe a bit contradictory with our take on the jam's theme, but otherwise I like it. I think it'd have to be optional though, perhaps binded to a different input, so the player could choose which enemies to destroy to reduce danger and which ones to keep to aid him in his completion of the platforming challenges. 

- Matt