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(+1)

Really dig the mechanics behind this one. Would be fun to see the parry's used to shoot back projectiles to destroy some turrets, or perhaps even the occasional reversed polarity bullet shooting you in the opposite direction, but can understand that'd be tricky to do in any areas requiring platforming and in two days at that. 

The aesthetics made everything going on quite readable, keeping the challenge purely on figuring out and executing a plan of ascension. Superb work.

(1 edit)

Thanks a lot for all your feedback! Your suggestions are really interesting. Early during the jam, we did consider the inversed parry direction, but not as something tied to the bullets, just a different way to make the mechanic, which wasn't great. But making it a level design element is brilliant! It's a much better idea and would allow for a lot more variety in the levels. The possibility of deflecting bullets is great as well, maybe a bit contradictory with our take on the jam's theme, but otherwise I like it. I think it'd have to be optional though, perhaps binded to a different input, so the player could choose which enemies to destroy to reduce danger and which ones to keep to aid him in his completion of the platforming challenges. 

- Matt