Haha yeah, I didn't have time to sort out the balancing for sure. We over-scoped a bit for the time we had to do it. But thanks a lot for playing and leaving a comment!
There were also a lot of features that had to be cut, but were planned out, such as more traps, clearer visuals and sound design, and a better game loop. We also wanted to make the hero's entrance a bit more cinematic and telegraphed.
Again, thanks for the feedback!