- Who uses ASDF instead of ZXC?
- The character should stick to stairs instead of flying off the edge when you walk down them.
- I think it would be more intuitive to do the dive kick with the attack button.
- Don't explain what other types of artifacts do until you pick one up. It's just distracting.
- Movement speed is too high.
- Air control is way too high.
- I can't put my finger on what's wrong with the camera movement and don't know how much the player's speed and jumping physics are to blame, but it needs to be smoother.
- The game crashed the first time I died and when I entered the door after the minotaur.
- The character's shoes blend in with the environment.
- I don't like the inconsistent contact damage.
- Level 1 throws way too many enemies at you right at the start.
- New enemies should be introduced without any other enemies around so you actually get a chance to figure out how to fight them.
- Decrease the delay when looking up/down and make the camera move slightly faster.
- There's too many enemies in general. A significant percentage of my playtime is spent just waiting for these fucking eyeballs to come down/get out of the walls so I can kill them. You need to have some downtime inbetween fights.
- Get rid of the knockback when hitting the eyeballs so you can hit them twice and don't have to wait for them to come back.
- Needs coyote time.
- These elves are bullshit. They attack too fast, can shoot you from three screens away, and have too much health.
- Elves can shoot through thin walls.
- It took me more than an hour just to get through(?) 1-1 on Normal. Most of the time I died in the water area with the minotaur and two elves. Game crashed again after going through door after that.
- Saw the comment below about the running animation; just tie the animation to the character's speed instead of inputs so she stops automatically when you run into a wall.