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(+1)

I was pretty lost at first until I pulled open the game page to see the controls, and then it made sense! Pretty fun concept, but it really needs some more balancing to make it possible to have a chance at defeating the hero - maybe not by changing the damage numbers directly, but possibly by giving you multiple spawn points, pathing options, and more unit choices. I almost did 10K damage but I definitely could have done much more if the units wouldn't bunch up so much.

Anyway, good job!

(+1)

Thank you for your feedback! I am not at all surprised that you were lost at first. I decided to not spend any time on having a tutorial and instead just displaying all that information on the game page. Not realizing that most people will only see the jam submission page. Definitely a good lesson for next time!

And i completely agree on you with balancing. Right now it's all sorts of wack. But indeed not because of the damage numbers. Some players manage to defeat him just fine. I am planning on a small post game jam update to improve and fix some things. I am definitely going to take your suggestions into account. I want to give the player a bit more control over the units without just turning it into a RTS. Multiple spawn points or some simple pathing options could be great for this.