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i really like the idea of getting more powerful when you're low on hp! it reminds me a little of the "danger mario" challenges people do in the paper mario games, but it's nice to see in a more action-y genre too! i think it's a really cool way to implement risk/reward.

unfortunately, this game was a little too glitchy for me to get very far. the floor collisions need some work--almost every time i jumped, i would get stuck in the floor when i landed. pressing jump would usually slide me to the direction i wanted to go until i popped out of the side of the platform, but it took luck and some quick reflexes after that to get onto the next platform. usually i would fall and respawn a bunch of times before i could make it to the next thing.

i think i managed to get all the powerups explained (last one i got was the right click for time distortion, but it didn't seem to do anything for me). i gave up on the gauntlet of enemies shortly after that, though. i was trying to run through, then got caught in the floor in a corner and couldn't get out.

i'd love to come back to this after the jam is over, if those collision bugs get ironed out! i also really like the silhouette style, and think it suits the narrative well.