Neat concept! I feel like player frog's AI could have been smoother (I was a little confused as to why it'd sometimes reject levels as invalided — maybe a more detailed tutorial could help), but it was enjoyable to play around with :)
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Yeah we already planned to mark the blocks the ai can get to from the start so a player can easily "debug" their map. But yeah... 48h are damn short.
We also had a lot more planned with the streamer, but we probably were a little too ambitious with the concept for the team size and time we had.
Glad you still had fun! :)