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(+1)

Unfortunately wasn’t able to play the game, I think due to a UI bug in the levels? I assume there’s UI in them, but I none of it was visible to me. The main menu and level select, while visible also had some UI scaling issues.

Judging by the other comments that were able to play the game, this is probably an issue on my end. Probably something about screen size or something. But I wanted to mention it since if you plan on editing the game post-jam, it might be worth looking into.

If I were to take a guess at a possible fix, maybe you didn’t set the UI Canvas’s Scaler component to “Scale with Screen Size”?

Anyway, sorry for the lengthy comment. Just wanted to let you know about the bug. If it is fixed in the future, I will play the game! I can’t just leave Bob all alone…

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Do not apologize ! This "lengthy" comment is really useful to me, any feedback is ! I have game dev experience but I just seriously got into Unity. There are some features that I don't really know yet. 

Yes I will maybe update the game a bit after the jam that is something I am thinking about. 

So I am gonna go check out my UI components,  stay tuned for updates I'll tell you if I fix the bug. If it really is due to the Canvas's scaler that should be just a checkbox to check and it should not take me too long...

You won't let bob alone !

(+1)

I was wrong ;) This is not only a matter of check box it seems a bit more complicated... Your guess was right it is because of the canvas however when I set it to "Scale with screen size" the text becomes crispy. I saw on the internet that it was possible to do things differently with anchors. I'll try check that tomorrow morning it is currently 1 a.m here in France and I did not completely recover from the jam ;)

Also I figured out that my UI was made only for full HD resolution (1920x1080) I am wondering what screen you have... Whatever thanks for the review I appreciate !

(+1)

It seems that my laptop’s display’s resolution is 1366x768, which after running the numbers seems to be slightly off from the aspect ratio of 1920x1080, I think. So that may have been the issue.

Also, somebody recommended in the comments of my game to next time make a web build to avoid display compatibility issues. I thought I’d tell you since it sounds like good advice for next jam or whatnot.

(+1)

Oh okay nice tip I did not know that a web build could fix this issue thanks for sharing that info with me ;) I really wanted to make a web build though but I was running out of Time, next Time I ll make it a priority... It is really great of you to provide me all this feedback. Thanks you a lot really that is helping a lot !