Thank you playing and for the feedback! We thought of putting indicators for the player's "plans", but ultimately forgot to include them when we tried to squeeze in more levels. An example would be showing a thought bubble with the goal over the player's head when the goal is visible on screen.
The player's actions are based on what can be seen in the camera. In some of the levels, the player would jump towards goal, but would go the opposite way if the goal is not visible or if the camera does not show the top of the wall (the player thinks that it cannot jump over the wall).
In the last level, the other platforms are in a different distance from the camera. Panning changes the alignment of the platforms and enables the player to jump on the platform with the goal.