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ubehalaya

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A member registered Jan 24, 2021 · View creator page →

Creator of

Recent community posts

Wow, were you able to finish this version? If yes, you're probably one of the firsts to do so. There are more mechanics in our list, but would take some time to implement them.

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Nice to meet you and thank you for playing! We'll try to upload the updated version soon.

Nice to meet you and thank you for playing! There were other ideas that we did not have time to implement before PGDX.

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Thanks for playing and for the video :) You can skip levels if you get stuck by pressing ESC to go to the title screen. We recently demoed the game in an expo and based on feedback from players, some of the levels are a bit difficult and we need to tweak them.

Es posible :)

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Hi. Maybe, if there's enough interest. We're trying to add more levels and mechanics at the moment.

Yeah, the colors would have helped a bit. Though it is a minor issue and I quickly got used to the doors after playing a few rounds.

Thank you for playing!

Thank you for playing! We will release a post-jam version with more levels and mechanics, but may take some time.

Thank you for playing! For the clouds level, also try Up and Down keys. Clue: Parallax :)

Nice game and presentation! One suggestion is to have visual indicators on the doors to show which ones are connected.

Thank you for playing!

Thank you for playing! In the post-jam version (not yet released), the player gives up when stuck and restarts the level.

Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing! We shortened the retry delay in the post-jam version (not yet released).

Ah, zooming is not allowed in that level. Clue: Parallax :)

Thank you for playing! You can zoom  in or zoom out using Q or E.

Ooh, great suggestions on how improve the player behavior! Regarding the spider level, not sure what you meant by "something on the left". We will widen the gap in the post-jam version a bit to make it obvious that the player cannot cross it without doing something special.

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Thank you for the feedback and great suggestions! The last levels came out rushed because we ran out of time to design more levels. We would like to explore more combinations of the mechanics for the post-jame version and also experiment with new ones. From our initial list: camera rotation to maybe affect gravity, playing with depth of field to blur objects in and out of existence, split screen where you control 2 cameras that can have different zoom levels, top-down and 3D levels, asking the actual player to simulate screen shake, etc. We really like your idea regarding obscuring the view with HUD!!! Regarding explicit explanation of the rules, there was supposed to be voice acting from the "player". Something like "the camera is not following me" and "this wall is too high for me to jump, I need to find another way". We will include them in the post-jam version.

Thank you for playing! We experimented with another parallax level that required zooming in/out, but we encountered some issues and eventually ran out of time. We will try again for the post-jam version :D

Thank you for the links!

Thank you for playing!

Thank you for playing!

Thank you for playing!

Such a fun game! Nice mix of 2D and 3D art.

Cute art and a unique take on the theme! One suggestion is to launch the game in fullscreen from the browser when the "Run game" button is pressed. Not sure if you already know, but there seems to be a typo on the game URL (feading2extinct).

Thank you for playing! There will be more levels and mechanics in the post-jam version.

Thank you for playing! You can press Esc to restart the level and look for another way. The player's behavior is based on what's visible on screen. You can also press N if you want to skip the level.

TIL 😂

Thank you for playing!

Thank you for playing!

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Thank you for playing! Our pixel artist had a big smile from your comment 🙂

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The WASD are for the "player". There are supposed to be voice overs for that part, but those did not make it into the game unfortunately. Thank you for playing!

Thank you for playing!

The last level took some time to implement haha. Glad that you liked it. Thank you for playing!

Thank you for playing!

Thank you for playing!

Thank you for playing!