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(+1)

Hey Azuria, thanks for playing the game and giving some feedback!  How you described the selling at a loss mechanic is how I intended and thought it was working, losing just 1 gold for the loss and not 29 gold.  I'll have to take a look into that because it might be bugged, thank you for pointing it out!  It exists because I wanted the shop to have a limited stock of items, and every minute or so you could buy more, limiting how many units you could send into battle.  Then if you needed to sell at a loss, you could just sell it and the loss was built in because you already paid for it.  Ran out of time before being able to do it, so as it is now is supposed to simulate it a bit!  We're gonna do some polishing and balance fixing soon!