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Yo!!! This was really well made! Puzzles were at the sweet spot for difficulty for me, the story was simple but sweet, and the rules were internally consistent. One thing, maybe add an indicator to what the pressure plates and buttons do? I got stuck on lvl 2 for a while bc I didn't know the button also opened up a bridge, but I figured it out eventually. The different combinations and contextual controls reminded me a lot of Mario Odyssey, but adding the ability to mix and match captures in cool and unique ways that added to the puzzle elements. Really loved this game!

(Sidenote: Thanks for putting that mac thing in the description! We ran into the same issue but didn't know it was specific to mac so we didn't upload the web build for the jam... but now once the jam is over I can upload a web build that works on windows at least!)

Thank you for the feedback and glad you had fun! Indicators for what buttons/pressure plates interact with is a great idea, thanks!

Yeah, we luckily had one mac and a couple Windows PC's so we were able to test it out a bit better. I hope the browser support for Godot 4 improves soon!