Pretty cute! The art is great and I found it challenging but possible to win! Great job!
bradndon
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A good combo of Papers Please and Keep talking and nobody explodes! I liked the art and sound effects. I think my one recommendation would be to change the colors of the flashing lights (maybe the solid ones to green) because it was a bit hard to tell under stress which of the LEDS were in trouble. Overall, great job!
Thank you again for the ip about [ESC], with that I was able to finish the demo! The trick I found for level 1 was that I could shoot the ships from the back, that made it so I was always able to make it to the boss.
I do wish levels were swapped/there was more content around collecting different colored energy balls, I found that to be a lot more approachable and fit the theme really well! Glad I was able to check the whole game out though!
I like the art style of this game, I wish I could restart after dying more quickly, it took me a while to get a hang of things on the first level after the tutorial since you die in one hit. I really wanted to make it to level 2 but was not skilled enough. I liked the idea of collecting the colored orbs in the tutorial so I wish I could have seen it in action!
I almost gave up on level 2 because I was so bad at the game, but I am really glad I didn't, I am so impressed at the variety in levels that you have made in the timeline of the jam. Awesome job! I really liked the basketball + basket level, it was a cool use of the physics and a little tricky to solve.
WOW, this game blew me away! With all the little details in the sound design, having the accessibility options to turn off the overloads, the puzzle design, and the way the effects really made me feel the auditory and visual sensory overload, this has been my favorite game so far. Awesome work! And the ending cutscene was cute too.
The one piece of constructive feedback I have is that it was a bit hard to find all the tasks to do, I kinda just wandered around aimlessly until I found the last one.
This game is right up my alley, I love me some memorization. Really clever usage of the colored buttons to match the rooms and illnesses, made it a little easier to keep track! I couldn't figure out if I needed to go quickly or if I could just take my time, but I had a ton of fun playing this, great job!