Yea, the entire first day was just making the windows work. So the actual game didn't get as much time as it probably deserved
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Dude, you basically made an entire Windows OS system (or just a really good illusion of one) within around 48hrs while still making a fully functional Sandbox game. Yeah, you could probably add moving platforms and enemies and all that stuff, but the finished product still had a lot of cool things like bricks and wood, coins that could only be picked up after all the other ones were, or having two different toggleable blocks and switches.
My first day spent on this Jam was spent entirely around racking my head around an overly ambitious story game that I ultimately gave up for something simpler. I bet dealing with those windows was frustrating (almost ironic with the Windows OS thing) but you at least didn't have to deal with that.
I don't know how much Pygame offers, but I'm still impressed with what you have made, honestly
Thank you 😊
The windows are just different surfaces (that's just what pygame calls them idk what else they might be called) and there's a list of them, the last on being the "focused" one. Whenever you click a window or open it ot puts it to the back of the list.
It defo isn't optimised at all cuz opening 3 windows starts to tank fps but it's just a jam game, but that fps tank stopped me from making a web build because pygame web builds run at like, 50%-20% of the normal game speed so the game already slowing down normally would suck for a web build.
But I'm rambling lol, thanks for the kind words
I've never dealt with open windows or "surfaces" before, but that sounds interesting and weirdly complicated. Definitely the right call to not upload a browser version, although it would be really funny to have a your computer running a browser window that is running a mini computer that is running a mini browser window. Just a thought :)