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I found the premise took me some time to understand, how the money ticks up as the sword gets more airtime, but other than that I found the game pretty fun. I think the idea is cool since it's like peggle but more strategy.

Yeah, that was supposed to be the 'aha' moment in level 2, but without actually displaying the income gain on the apple and giving some audio/visual feedback when you had insufficient funds, it was definitely not intuitive without a lot of experimentation. Thanks for the feedback!