I found the premise took me some time to understand, how the money ticks up as the sword gets more airtime, but other than that I found the game pretty fun. I think the idea is cool since it's like peggle but more strategy.
SieStein
Recent community posts
I thought the gameplay wasn't very fun and didn't feel like it had skill involved. If the zombie had a dash move it would have felt much better to play, but like this I'm just chasing them and waiting for them to stop or reach an obstacle. I do think the idea is good and has potential, perhaps if you controlled a hoard of zombies that would become bigger with every kill?
I love the look of the game and how your monkey gets torn to bits if you get caught, same with the other plushes. I wish the game got harder as it progressed. I think it would be nice if you added something like "get 50 points to win" or whatnot, so I would have a goal and a reason to keep playing until I reach it.
The game has a good idea and I found killing the eye monsters pretty satisfying but to do that I had to get really close because the bullets didn't seem to go in a predictable direction, so I didn't have a lot of fun because it was just me powering through the impossible to dodge bullets and pressing spacebar.
I found the game enjoyable and I like the idea. Ctrl+R didn't work to restart the level because I played it in the browser so that was a bit frustrating. I wish there was something to give you a bit of forward momentum, like the penguin flapping its wings, just so I wouldn't get stuck so often and so the player would have some more control, but maybe that's my bad.