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SieStein

12
Posts
1
Following
A member registered Jul 28, 2020

Recent community posts

I found the premise took me some time to understand, how the money ticks up as the sword gets more airtime, but other than that I found the game pretty fun. I think the idea is cool since it's like peggle but more strategy.

I wish the camera felt a bit smoother to move, other than that, I enjoyed the game and I think it's a really cool idea.

I thought the gameplay wasn't very fun and didn't feel like it had skill involved. If the zombie had a dash move it would have felt much better to play, but like this I'm just chasing them and waiting for them to stop or reach an obstacle. I do think the idea is good and has potential, perhaps if you controlled a hoard of zombies that would become bigger with every kill? 

I love the look of the game and how your monkey gets torn to bits if you get caught, same with the other plushes. I wish the game got harder as it progressed. I think it would be nice if you added something like "get 50 points to win" or whatnot, so I would have a goal and a reason to keep playing until I reach it.

I didn't have so much fun playing the game, the style is great and I think the idea is fun but the gameplay felt repetitive and as if there's no risk. I wish there was a way to avoid the bombs and it'd be nice to have a victory screen. 

It took me a bit to figure out what all the controls do but I loved it. :)

The game has a good idea and I found killing the eye monsters pretty satisfying but to do that I had to get really close because the bullets didn't seem to go in a predictable direction, so I didn't have a lot of fun because it was just me powering through the impossible to dodge bullets and pressing spacebar. 

I liked this game, I thought the idea was not super creative but really well executed. 

I think that maybe the ball moves a bit slow in the air but other than that, Great style, fun concept, really enjoyed it. 

The game felt a bit random, as if I just had to get lucky for the spaceship to not move in the right way to kill all my spaceships. In some sense, I felt like I lacked agency as a player. Perhaps if the enemy space ship moved slower and was more predictable. I liked the concept.

I found the game enjoyable and I like the idea. Ctrl+R didn't work to restart the level because I played it in the browser so that was a bit frustrating. I wish there was something to give you a bit of forward momentum, like the penguin flapping its wings, just so I wouldn't get stuck so often and so the player would have some more control, but maybe that's my bad.

Thought this game was quite fun and a nice spin on peggle :)