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(+2)

This is like one of those kickstarter disasters where they get $300K in funding and they can't implement even the most basic of features.

At first, I wasn't sure whether the constant changing of the game mechanics was a good idea. After all, a good puzzle game is all about learning the mechanics and having later puzzles build on skills learned earlier. But I think you struck a good balance of changing the mechanics in interesting ways while not changing them too much that it feels like a different game on each level. Changing the fast forward button to affect mice instead of the players is technically a completely different mechanic, but it's similar enough that you can transfer your existing understanding. So it still works. And it all makes sense within the game's thematic context.

I had a really hard time on last level. I was able to get past the first three mice, but then I kept dying to the fourth one. I thought maybe I was missing something, but turned out I just had to be a little more precise with my timing.

Overall, this game was funny, clever, and challenging. Great work!

(+1)

For playing through the whole game and leaving such a thoughtful review, I'll present you with our concept art for one of our unused characters:

He's some kind of corn vampire...
We were also worried about changing the mechanics too quickly, and if we had more time, we would definitely have more levels in between mechanic changes. Also, the last level is probably too hard, but thanks for sticking with it!
Really liked your game too!

(+1)

Thank you!! Can you also give us $300K