Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(6 edits) (+1)

Creatures that are Bleeding or covered in a liquid material leave a trail of that material behind them. Would love to see particularly strong melee attacks leave a blood spatter on surfaces.

Dismemberment/Hacking off enemy body parts might be interesting, could see difficulty in balancing between enemy/player interaction. Would the player be in danger of being dismembered as well? I think Qud handles this in a way that fits closest to Soulash's vision (DF's style of dismemberment might be too permanent for it occurring to the player to be fun), where axes and serrated weapons dismember limbs, and there are a variety of way to restore them or... 'obtain' new limbs to compensate. Could see how extra limbs wouldn't necessarily work with the equipment system without a rework.

Flaming Sword and equipment like the Candle Hat should be able to be used like a torch in a pinch as a fire source.

(1 edit) (+1)

I have blood and other liquids designed and waiting for implementation already, so it's coming in v0.3.
Dismemberment, I think we'll go with iterative approach here and first add it just for AIs without the same rules being applied to the player character.
I thought the flame sword had a light source already. It will be added in v0.2.5.

(2 edits) (+1)

Oh sorry that might have been my vampire not noticing on the flame sword XD Just for clarity though I mean as a fire starting source, not necessarily just light. *The Flame Sword maybe could have a junior Dragon Breath, and the candle hat could drop maybe a teeny tiny ember to keep tabs on a dark area you expect an enemy may come from

Exciting!