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(1 edit) (+1)

So, I played the game. I got the crate outside the level, and nothing happened. I resetted the level, and the crate doesn't come back. Was this part of the solution because if so I didn't get it. Anyway, this game has potential though it would have been nice if the puzzles consistently had more logical sense. Like for example, the first puzzle was clever, and I found the solution by accident. There was one puzzle where I noticed where I could potentially get out of bounds in a small hole. I figured that the solution had something to do with that, but no it was running in place (not actual solution). At least that happened while I was playing, so it's not like I wasted a lot of time. Th game definitely has a level of quality and polish to it that makes it well made, but that crate level really puts a damper on my experience, but maybe that's my fault (it turns out puzzle games may sometimes not be my strong suit).

For the crate we might have forgotten to reset it's position when dying or resetting the level haha. The crates seem to also be a common frustration between players, but the gist of it is to try and clip yourself through walls by either throwing or dropping the crate against yourself or in the opposite direction in some manner. A little tutorial or help could've been nice from us but we didn't have time to implement anything of this sort. Anyways thanks for the feedback it means a lot.