Good game, I like it. It is the genre of videogames that I really like and the idea of finding errors in the game is a good idea. The music is not to my liking, but it is not that important. Good job!
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GameBreaking!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #493 | 3.981 | 3.981 |
Overall | #832 | 3.692 | 3.692 |
Enjoyment | #889 | 3.509 | 3.509 |
Presentation | #1465 | 3.585 | 3.585 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In a twist of roles, it's not the developer hunting for bugs and glitches; now, the player takes on that role instead.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
The concept is very creative, and the puzzles are fun to figure out. Well done!
Pretty fun! I didn't play it all the way through because I got stuck on one level, but apart from that it's a pretty cool idea with some good art and music! Good job!
Super creative concept! Loved the idea of having to try to break the game, that's a different kind of problem solving than your average puzzle game, great stuff!
Love the idea of being the tester! Its def a new sort of challenge trying to purposefully break the game!
Really creative idea and use of the theme. Some solutions did feel too hard to figure out naturally, but I don't think the solution to that is very straightforward. If anything is hinted at by the game, then the concept is kind of ruined since it'd no longer feel like you were breaking the game if the solutions are signaled to you. So I do feel like my enjoyment was lessened when I hit a wall trying to figure something out but I don't know what the best way to address that would be.
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Review Summary
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[ + + + + - ] :: ENJOYMENT
[ + + + + + ] :: CREATIVITY
[ + + + + - ] :: PRESENTATION
Great role reversal! Really spoke to my QA roots! It broke the immersion a bit when I started to find bugs that weren't registering in the game, but that's the risk you take making a game about finding bugs :)
I enjoyed it a lot, and thought it was a very creative approach to the game jam; and to the game itself. I don't know how viable the idea is outside of the game jam, but it probably has more potential than you'd think!
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Rubric / How I Measure The Score
==========================
[ + - - - - ] 1 - Missing
[ + + - - - ] 2 - Somewhat Present
[ + + + - - ] 3 - Present
[ + + + + - ] 4 - Well Done
[ + + + + + ] 5 - Outstanding
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Detailed Review
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[ + + + + - ] :: ENJOYMENT
This was really fun! I had to give up at the "That must have hurt" level. I couldn't figure out what to do next. I got my character through the door before it closed from the last reset, and I forced the block into the door while it was closed.. Also, you must have a cleanup script because when I did that, if I waited too long the box wouldn't reset with the level (it'd just be gone).
Had a lot of fun finding bugs that were both intended and unintended :)
[ + + + + +] :: CREATIVITY
What can I even say? You had an original idea, implemented in an original way, with an original approach. I think there's more room to widen the narrative, but I still don't see why I shouldn't give you 5 stars ;)
[ + + + + - ] :: PRESENTATION
You had great artwork, great sound, and a compelling narrative. I was a bit confused about where to go or what to do sometimes, but that's to be expected in a game about fixing bugs. Also, I think there is plenty of room to add more visual appeal; you have a whole background, and white tiles/shapes that could easily be stylized to further embellish the beta-style world we have to work with.
The presentation is absolutely amazing, love the style. The text could be a bit hard to read, and I do think I encountered actual gamebreaking bugs, but other than that, this was a fun take on the theme.
I think this game has lots of potential, but It's BUGGY for the wrong reasons unfortunately. The method of discovering the bugs is too cryptic, like the coyote time for example. Nevertheless, great job, please keep working on it.
Edit: The controls are slippery too.
Good idea and pretty good execution in most places, but some more could be done to make it easier as a lot of the level solutions are really difficult to figure out. Good stuff
Fantastic execution on fantastic idea! Would have been funny if the player was antagonising the developer by finding new bugs unintentionally lol
Well made, love the aesthetic and the puzzles are really cool! Got stuck on the "That Must have hurt" level, but I found a bug of my own ;D
Fantastic work!
Really cool game idea and was fun to play!
Great submission for an 48h game jam! Congrats!
Really cool idea and it definitely piqued my interest to find obscure bugs.
Its a great idea and its done well. I was enjoying it but then I got stuck and couldn't figure out how to proceed, so maybe some kind of indication if the player spends too long in one area.
Cool game! I like the Celeste vibes that the player animations give me. I also like the fact that the player must find a way to break the game without any instructions.
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