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I did quite like it and played it a few times. However, eventually I realized that the player's leveling happens once a minute, whereas the hero's leveling requires killing the player's monsters. Thus, there is a dominant strategy of just waiting until you leveled a few times, and then spam with your notably over-leveled team.

If the player only leveled based on doing damage to the hero, that would definitely address this dominant strategy 

Yes we work on a new version and thinking about avoiding the “AFK” build. :)