Thanks for the feedback!
Getting the wrapping to both feel and look good was what I spend most of the first day of the jam working on. I ended up having to take the nuclear option of spawning multiple copies of each object as they wrapped around the arena and syncing their physics, as every solution that only involved teleporting had some other flaw that sacrificed game-feel in favor of simplicity.
And yeah, differentiating the foreground from the background more would have been nice. I probably shouldn't have committed to everything being white.