Day 5: July 9th, 2019
I have a few things to show off today.
First thing is the new HP (Happiness Points) bar. It goes down if you get bullied by NPCs or if you touch some spikes. Don't worry though, they won't kill you, you only have to restart at the beginning of the level! Plus, if you make an NPC happy, you'll regain happiness as well! Spread the love!
I also clamped the camera and playing area such that you can no longer see or walk outside of the x axis clamp coordinates, and you will restart the level if you fall below the minimum y-clamp coordinate.
I added spikes, but again, don't worry because they won't kill you! The world i̶̫̺̫̓͒̚s̸̬̔̏͘͝n̵̥̹͖̕ͅ'̶͎̝̎ť̵̠̗ that dangerous, after all.
Next up: I added bouncy tiles. I decided mushrooms would be the most childlike thing to bounce off of.
The final thing I have to show you is probably what took me the longest to implement today. A moving platform. But not just any moving platform! You can actually ride on these without slipping off (which is a common issue for anyone attempting to make a platformer).
Ah, wait, that's not quite right... The platform had a bit too much to drink today.
There we go, perfect. A platform with an easily changeable path (with options like looping, reversing, and such). No matter how fast it's going, you will be able to hold on, making it quite effective transportation. Just keep in mind your momentum is not sustained from the platform (for now).
Anyways, that's it for tonight, I hope everyone enjoys all these GIFs as much as I like posting them. From here I have a few choices as to what I want to pursue: Creating more NPCs, either for the "sane" or "uncanny" act, finishing up a level with a clear condition, creating a boss NPC, or creating the tiles for the "uncanny" act.
Thanks for reading, and remember,
Everything is n̴̨̨̮̮͔̖̙̩̩̪͉͎̜̰̺̥͎͉͍̔̒̽̒̅̋͛́̈́̈́̏̚͜͝ǫ̸̨̡̡̙̗̘̰͇͚̬̜̲̟͈͗̓͋́͐͒̿͊́̈́́̎̽̾̚ͅt̵̝̯̖͉̮̮̅͗̃̌͂̈́̀ going to be fine.