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(+1)

I want this to be a full game. I struggled a bit knowing when to ring the bell and which quests I should give which adventurers (though it's not clear if it mattered), but I really liked the feel of managing a guild. Other games in the jam have done similar versions of this but they didn't let me stamp the quest : P

(+1)

The type of quest is *supposed* to matter, but unfortunately I had to cut that out in favor of a more polished experience. Each quest has a multiplier based on 5 hidden stats that the heroes have, each one increasing the reward / decreasing the heroes cut of the reward based on it

Ah I see. I thought the hero would just get the full reward so i was confused when they continually returned asking for only small amounts.

(+1)

The idea is that the hero gets a cut from the reward (not playtested so its a random between 30-60%) and the rest is a guild fee which you receive when you get reimbursed from the quest givers at the end of each week!