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(+1)

The type of quest is *supposed* to matter, but unfortunately I had to cut that out in favor of a more polished experience. Each quest has a multiplier based on 5 hidden stats that the heroes have, each one increasing the reward / decreasing the heroes cut of the reward based on it

Ah I see. I thought the hero would just get the full reward so i was confused when they continually returned asking for only small amounts.

(+1)

The idea is that the hero gets a cut from the reward (not playtested so its a random between 30-60%) and the rest is a guild fee which you receive when you get reimbursed from the quest givers at the end of each week!