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(2 edits) (+1)

Day 4&5

More debugging, more tweaking and some additional features in this prototype!

We ran into some problems with pixel per unit ratio and unity, which we solved with the help of a fancy pixel-specific camera add on and some tweaking to our import settings. We have the beginning of a save system implemented now! Unfortunately it can't load save files yet, as we haven't made it function with the scene manager.... yet. That will be tomorrow's goal.

Vol also got some more coding done on the final boss AI and bullet patterns, which now don't crash the game anymore!! : D



On my end, I coded some enemy scripts onto some placeholder sprites. I got all 3 of our enemies into the game and they do what they're supposed to-- aside from this bug, when I had the rigidbody set to dynamic by accident. Noy just sort of punched them into space, what with the walls having no colliders yet LMAO


We just have a few things left to code into the game, and then we can stick it all together and start balancing the prototype.. and THEN we can start making some real art to dress it all up! The remaining coding elements involve making a start screen, the scene load function, finishing up the boss encounter and the cutscene that precedes him, and coding our player combat controls (which we are still deciding on the exact mechanics of at present). 

@---@ Till next time!!