This game's art is really well made as well as for the basic concepts. This takes the Tetris thing, but makes it unique where it doesn't seem like the typical game which uses Tetris in some point (even the game I am Tetris doesn't seem as unique). Despite this, I stop playing after some point. Maybe I'll pick it up later, but here are my criticisms. First, there's no indication of how far you progressed. That alone may be very helpful towards gauging my progress. Second, I didn't see any real incentive for picking up the gems as there was no score. Now, internal motivation is better in video games than external motivation a lot of times since things should be rewarding in of themselves and plus my game is mainly internal motivation (which is also a flaw of my game). The internal motivation would be to put more of a challenge. But if there's no score and/or leaderboard to provide that external motivation than it is always an objectively worse decision to go for the gems since there is the chance of having to start all over if you fail in some way. Also, this one is more of a minor one simply because it's a jam and typically gameplay is better to focus on than story and lore. However, some lore and story could have been nice. Like why is the father being a passive observer, why does the player want to destroy you, and possibly more. Also, the changing facial expressions definitely were better than static facial expressions and this is more of personal preference that might have even caused more work, but I would have preferred if the facial expressions made more sense than being different ones that don't really make the most sense. Anyway, I saw you had a touchscreen version. I haven't used it, but it is something that maybe should be commended simply because you added one provided it's good. You can really see the quality in the game, but maybe it wasn't for me.