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I think that this project is a really creative idea, and I really see a lot of potential for it to be really fun. However, the buggy level editor and the somewhat incompetent AI really does hurt a lot of that potential. While I'm not an AI-whisperer, I would guess that many of the issues with the AI could probably be solved by simplifying the movement abilities. For example, reducing the jump height so that the AI only has to consider jumping 1 block gaps. Or maybe only let the AI move right. This does somewhat go against the idea of the real-time AI platforming concept, but it might help to simplify the amount of computation the AI needs to perform in order to path-find to the end of the level.

If you end up submitting an AI-patched version of this to either the post jam or just in general after the submission period, please let me know as I unironically want to play that.

(P.S, fantastic name. My dad would approve)

Hello, thank you for your feedback and suggestions ! A lot of the AI limitations come from having no air control and mapping our graph to the tile-grid. We have multiples ideas for improvement and will work on them in the near future, as all the positive reviews got us pretty hyped !
We already submitted a new version with a few bugfixes and QOL changes, And we'll let you know whenever we make a final, polished release !