I think that this project is a really creative idea, and I really see a lot of potential for it to be really fun. However, the buggy level editor and the somewhat incompetent AI really does hurt a lot of that potential. While I'm not an AI-whisperer, I would guess that many of the issues with the AI could probably be solved by simplifying the movement abilities. For example, reducing the jump height so that the AI only has to consider jumping 1 block gaps. Or maybe only let the AI move right. This does somewhat go against the idea of the real-time AI platforming concept, but it might help to simplify the amount of computation the AI needs to perform in order to path-find to the end of the level.
If you end up submitting an AI-patched version of this to either the post jam or just in general after the submission period, please let me know as I unironically want to play that.
(P.S, fantastic name. My dad would approve)