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(+1)

This was an interesting and fun reverse plants vs zombies game! One addition that would help a lot is knowing more what each unit does, if one is more effective than the other against certain enemies. Sometimes I could blitz through quickly by spamming enough bouncy ball units on the field once I was in a later wave with enough resources to make a lot of them.

(+1)

The original idea was to have a basic enemy, a slow tank, a speedy but weak version, and a healer. Unfortunately, we didn't have time to implement the healer code, so he became a supertank with extra health, and our stat numbers for the different units could definitely use some tweaking. Thanks for playing!