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Maybe I'm just a noob, but I had no idea what I was doing for most of the game, and even then I barely understand what is going on but I think I get the general gist of it. 

I think the feedback from switching turns could be presented a little bit better, just to more clearly communicate the message that the phase has switched. Maybe there could be a pop-up that shows or some other visual effect. An undo button for your moves would also be quite nice, so I didn't have to restart from the beginning every single time. I was scratching my head a lot trying to keep track of what I needed to do and when to progress in the game. I feel like I progressed by just sheer chance.

That said, your presentation overall is top notch and this idea is definitely quite interesting and unique. The little bits of lore and story were also quite intriguing. Great work on this! Good luck in the jam!

(+1)

This is all incredible feedback! In retrospect, I really do wish that we could've achieved more clarity with the tutorial, since it really does take a while to figure out what's going on. And yeah, I think the fact that you have to fully restart each time was a pretty big misstep by us. Thanks so much for playing and commenting!