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Fajpaj

128
Posts
1
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15
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A member registered Mar 07, 2018 · View creator page →

Creator of

Recent community posts

This game rules! Great concept, good level design, wonderful polish.

If I'm gonna force myself to be a bit critical, I actually think there are more mechanics than you need here (the spring and the water felt like they didn't add too many new possibilities to the game, so I would've preferred more puzzles with the existing mechanics). Anyways, 5 stars across the board, very well done.

Thanks for playing, and I'm glad you enjoyed it!

Glad to hear it, thanks for the comment!

Thanks for playing!

I'm glad you liked the level design! And thanks for the feedback about the art.

Thanks for playing and commenting! I'm glad you liked the addition of the par.

Glad you liked it! Thanks for playing.

Thanks so much for playing! I'm glad you appreciated the clean art style -- I'm not an artist at all, but I try my best to make it look decent.

Wow, that's very kind of you!

Thanks for playing and leaving the nice comment!

Very nice game! It's a very clever design, and I had a good time.

I do think the balance could be improved, though. I didn't like how frequently I felt like I had to wait. One way to improve this would be adding more blocks that caused a 90 degree turn (right now I think there's only the one).

Very nice and polished, the art style is wonderful. I particularly love the gradient in the background from the sun.

I found the gameplay a bit frustrating, because I had to be so patient to not get killed. I would've maybe liked some way to see spikes from further away, since I wanted to take bigger jumps but that felt like it would randomly get me killed sometimes. Anyways, great work!

I'm happy you played it all the way through and had a good time! Thanks a lot for playing and leaving the nice comment.

Thanks for playing, glad you enjoyed it!

Thanks for playing and commenting!

I'm very impressed that you managed to find this technique! Yes, I do know about it... adding infinitely scaling levels is one of those things I really wish we had time to do, but just didn't get done in that last-minute rush. Anyways, thanks so much for playing and giving feedback!

Glad you stuck with it, thanks for playing!

This is all incredible feedback! In retrospect, I really do wish that we could've achieved more clarity with the tutorial, since it really does take a while to figure out what's going on. And yeah, I think the fact that you have to fully restart each time was a pretty big misstep by us. Thanks so much for playing and commenting!

Thanks so much for the high praise! That's exactly what I was aiming for, so it makes me very happy to hear it came through.

Thanks so much for playing and giving feedback! I think that's a great idea to make the letters shorter and more visual -- if I ever come back to this game, I'll definitely be doing that first.

Thanks so much <3

Thanks for the feedback. Yes, I think we should've done something more readable for the letters, especially considering how important it is that you understand them. Glad you enjoyed the game though!

Thanks for the feedback! I agree, the game is taught in a fairly obtuse way. I'm glad you stuck with it, and your comments on art and sound are incredibly kind. Thanks for playing!

wow, this is really kind! thank you so much for playing.

Thanks so much for playing!

Thanks so much, very kind words <3

Cool premise. If I'm not mistaken the game is basically just "how fast can you find the emotion in the table", which feels a little simplistic. Very well executed though.

I love this! This is a very clever way to make randomness interesting and strategic.

This is a pretty game, very well made, and watching the chain reactions go is certainly fun! However, I did find it pretty confusing, and it felt like I was doing pretty well by just pressing the dice that highlighted the most other dice.

Incredibly pretty and well-made. I think the combat is cool, but with some little tweaks it could be more intersting. Like maybe you get to keep the unused dice in-between rounds. Or maybe you have a stamina bar that moves eat up, but rerolling eats it up too. You're on a great track here, it just feels a little shallow right now and with some new idea it could really be deep. Great stuff, love it!

Wow, this is wonderful! This critique is a little weird, but I actually wish the rules were simpler. That way, it could be the same difficulty but be more fun because that experience of handling multiple rules is what makes this experience particularly interesting. Anyways, excellent work. Super fun and well presented.

Great polish, and overall some of the best puzzle design I've seen in this category of game. However, I think this still suffers from that core issue of this being a really fidgety idea at its core.  Most levels, I either stumbled into the solution or just followed what seemed to be the intended path. Oh also the music is great!

Interesting idea. I don't think I fully undesrtood it, and i struggled with the controls. Maybe it could be streamlined more. Anyways, excellent art and very impressively made for scratch.

Really great game! I think the balance is a little on the hard side -- i wish I'd gotten to see more of the enemies and really use the mechanics more before I died. But that stuff's so hard to tune in during a jam. Great stuff!

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Superbly well-made. However, I'm not really sure the gameplay is actually super deep. I feel like the game is super RNG based, and I can go for a while pretty comfortably until my system gets screwed up and I'm just kinda screwed. Like I can weasel a couple more rounds in after it goes to shit, but the substantial part of my points comes from how long I can go without the system getting screwed up, which feels like RNG. This is a really critical post lol, but I only got so in the weeds because the game is so great. Really simple idea executed very well -- the kind of thing I wish I'd have thought of. Great work! Just maybe it needs another mechanic to really deepen it a bit.

I love the art and music! I don't know if I'm missing something, but the gameplay feels relatively simple and doesn't offer tons of opportunity for strategy. Mostly, I would just attack with whatever they weren't defending with, and whether my defense was good was completely up to chance, which just felt kinda formulaic and boring after a while.

Hehe, glad you liked the Wilhelm scream. And glad you liked the game too.

Yeah, I think with more tuning we really could've tapped into some interesting strategy with our core mechanic, but we really just ended up with chaos. Which is fun, but not exactly what we were going for.  Thanks for playing and commenting!

Wow, very kind of you to say. Thanks for playing!

The feedback about grab and hookshot is very helpful, I can definitely see how that can be frustrating. And yeah, we maybe overdid it a little with the screenshake, haha. Glad you liked it anyways!