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Whoa pretty cool looking game! Little shocked how it instantly started when opening, but I was digging the look and music of the game! Very cool world to look at.

I was a bit confused though on what to do... and how to do it. I could move and swing up, but that seemed it. Then I died and I was the totem pole thing in the middle?!? Then I looked at you home page and writeup, was slightly less confused. I'm still not sure what exactly I'm supposed to do in the red part, but at least in the blue part I got to a point where I was summoning the guys and fighting of the skele people. It seemed I got that part locked down.

Overall pretty cool concept! Actually now thinking about it, "Reverse Roles" meaning you switch gameplay styles is very unique and individual! I think the game just needs more of a tutorial or explanation in the beginning to give the play a bit more understanding of what's happening. Good job though on the game!!

Yeah I had absolutely no time to get on making assets for menu and switching the game-mode.

It is interesting how the writeup got you to understand the blue part. The red one is actually the one it is describing (outside of the controlls of course). In the red part you're meant to kill the skeletons (which might be hard to tell because of the glitched out health bar, thanks godot for that export bug), while in the blue part your playing the lord of the skeletons and killing the oil barons instead (you got the roles kind of reversed in your description there).

I hoped that side-switching would be apparent enough from setting and high-score descriptors. But a proper intro could make it far better (but absolutely zero time for that because I only thought up the story within the last hour).