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I've read it, and I've seen his GDC talk about storytelling. I've heard about the Ultima ecology story before too. It's easy to get into a trap of simulating everything. I still have a spreadsheet with about 50 types of food for Soulash. Well, the game was supposed to be a trading game then so it made "some" sense. Game development is magic. Smoke and mirrors essentially. :)

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Lol this explains some things, like the crafting/materials system being as fully realized as it is this at this stage. Trading gets messy fast, I think of DF trying to do currency exchange and my head hurts. Maybe one day we can crash a market on the way to total destruction? XD