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(+1)

This was a really cool concept! The pixel shader was a neat touch. I encountered several weird bugs: some buildings were not repairable and some players spawned underneath the world and were unreachable.

My suggestion to boost the gameplay even more if you build on this game further: instead of losing if all players on a team are disconnected, perhaps have a meter representing how much "fun" the players are having. If there's too many hackers, bugs and disconnected players, the fun meter deteriorates and you lose when it reaches zero.

(+1)

Thanks for leaving your analysis!

I do plan on updating it a little when we are allowed too so that really helps.