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Gameplay was solid and the choice of using a point-and click movement system with automatic jumping worked well, but I can't help but feel the upgrade system was out of place in this game. I wasn't sure whether I should challenge myself to get maybe unreachable stars or just wait until I got an upgrade to make it trivial. This issue unfortunately solved itself when the game bugged and stopped counting stars obtained altogether. Still, the core game was playable and fun.