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Keenan Rea

23
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A member registered Jun 11, 2021 · View creator page →

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Great idea, and solid execution for a very fun product! Manages to tow the line between punishing (with the one shots) and rewarding (with YOUR one shots), and with great art and music to boot. Good work!

I can't believe this game has a level editor for a game jam, that's actually insane.  Desribing it as"Kill yoshi the game" probably makes this one of the more unhinged games I've played, both in concept, scope, and gameplay lmao. Great work!

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Loved the art and style, and the gameplay was solid too. Really liked the foresight to allow you to place a marble then aim it from a different part of the screen. I had a lot of trouble understanding what was going on though, as a combination of the unfamiliar object names, hard to read text (mostly because of the visual noise behind it), and what I assume was an implied "cost" system for the abilities.

Man the style on this is completely unlike any other game I've played so far this jam, extremely impressive. Very polished and separating time control into separate acquirable powers was a clever twist, I thoroughly enjoyed playing. I was a little confused by the fact that the fast forwards also lets you moved further though, although it worked well once I understood its capability.

Glad you guys decided submit even with some missing abilities because I enjoyed playing it, I always find upgrade systems very compelling!

I had a blast playing this, controls took a little while to get used to but once I got them it was fantastic. I did encounter a bug on the boss wave, where it sometimes spawns additional bosses and crashes if you beat them all. Def would play this more if it was developed after this!

Saying nice things? Perma ban. Posting grarbage in the chat? Instant VIB. (glad you liked it!)

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Fun little platformer, impressive number of levels! I was really pleased to see that you weren't afraid to add some difficulty into the mix (at least for me lol).  Really reminds me of the original pico- 8 celeste in a fantastic way

Amazing gameplay, shocked at how long it is! Although it stopped feeling like golf pretty quickly, maybe having one "main" ball that you had to carry from start to finish would've have been an interesting direction. Great work!

Very cute, love the small touches like the squash and stretch animations, they really go a long way and give it a lot of personality

Fantastic writing, loved the dialogue!

The art style is adorable, I love the little main character. The UI showing where to place the gems was a great addition, it made completing the game a lot more doable

Yeah this totally short circuited my brain, but was a blast to play. Totally breaks the core concept of chess by adding rng into the game, which is fun but maybe being able to see what the rules are going to be on the next turn would make it more consistent and enjoyable to play. It does kind of bug me that special moves like castling and pawn pushing have been removed, as I feel like they wouldn't make the game much more chaotic than it already is.

I love the idea of being the cameraman instead of the character moving inside the game, it's a perfect concept for this jam. I do wish there was a crosshair or something designating the center of the screen so I could tell more precisely when the robot was going to jump or not

I love the core idea of the game, that you are the creatures fighting on the table in a card game. It feels kind of rogue like in a way, with the "player" randomly playing your hand and you having to make to with it. Although maxing mana seems to give diminishing returns, the dude just kept cancelling my attacks by swapping out weapons repeatedly!

I like the art a lot, and the concept is solid. A little more polish in the gameplay side would make this game very compelling!

Gameplay was solid and the choice of using a point-and click movement system with automatic jumping worked well, but I can't help but feel the upgrade system was out of place in this game. I wasn't sure whether I should challenge myself to get maybe unreachable stars or just wait until I got an upgrade to make it trivial. This issue unfortunately solved itself when the game bugged and stopped counting stars obtained altogether. Still, the core game was playable and fun.

Surprisingly strong puzzle design, pleasantly surprised

Surprisingly strong puzzle design, pleasantly suprised

Love the concept, perfectly fits the theme of the Jam! The ethics chart was a hilarious edition, although in the end the game ended up feeling kind of sandboxy even on hard difficulty,; I didn't really feel pressed to make morally correct or incorrect decisions.

Interesting concept, took a little while to understand the "goal" of the game butt he UI and theming is great!

Solid gameplay, and great graphics and UI! Impressive work.

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This guy's a big nerd but he makes great games