The art style is adorable, I love the little main character. The UI showing where to place the gems was a great addition, it made completing the game a lot more doable
Keenan Rea
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Yeah this totally short circuited my brain, but was a blast to play. Totally breaks the core concept of chess by adding rng into the game, which is fun but maybe being able to see what the rules are going to be on the next turn would make it more consistent and enjoyable to play. It does kind of bug me that special moves like castling and pawn pushing have been removed, as I feel like they wouldn't make the game much more chaotic than it already is.
I love the core idea of the game, that you are the creatures fighting on the table in a card game. It feels kind of rogue like in a way, with the "player" randomly playing your hand and you having to make to with it. Although maxing mana seems to give diminishing returns, the dude just kept cancelling my attacks by swapping out weapons repeatedly!
Gameplay was solid and the choice of using a point-and click movement system with automatic jumping worked well, but I can't help but feel the upgrade system was out of place in this game. I wasn't sure whether I should challenge myself to get maybe unreachable stars or just wait until I got an upgrade to make it trivial. This issue unfortunately solved itself when the game bugged and stopped counting stars obtained altogether. Still, the core game was playable and fun.