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i love the main idea but the gameplay loop wasn't that satisfying. There is no loss state so the high score feels unearned. The bombs are unavoidable when you're in the fruit state so it feels like dodging the star fruit may actually be better. (though i like it gives you so many points) To fix these I would make the bombs damage the player and the star gives them a heart instead of points. Additionally, since the bombs and fruit have collisions why not make it where if you hit the bomb as the fruit it moves/gets destroyed? I think with these changes you have an extremely fun interesting game for this jam. 

Thanks - Monster Eugene (discord lol)

Glitches:

Sometimes the star fruit took eating multiple times to change states. 

The dino player got pushed under the environment where I could only see their head. They could still collect fruit and move though. 

Fruit took why too long to respawn after taking control of it. 

Thanks